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Image of THE INFLUENCE OF GAMIFICATION STRATEGIES
(STRUCTURAL AND CONTENT GAMIFICATION) ON STUDENTS'
READING COMPREHENSION
Penanda Bagikan

Skripsi English

THE INFLUENCE OF GAMIFICATION STRATEGIES (STRUCTURAL AND CONTENT GAMIFICATION) ON STUDENTS' READING COMPREHENSION

Wardani, Ana Kusuma /031119047 - Nama Orang;

Reading comprehension is the ability to understand a text, to analyze the
information, and to interpret correctly what the writer is stating. Students are less
able to understand texts in English well. Therefore, this research aims to know the
significant influence of Structural and Content Gamification strategy on students’
reading comprehension, and to know the difference of the results gained between
experimental and control class on reading comprehension using Gamification
strategies. Moreover, in this research the researcher used a Gamification strategy as
strategies that can help students to solve their problems in reading and to practice
their reading comprehension, especially in scanning, skimming, and summarizing
skills. This research used a quantitative approach and quasi-experimental method.
They were divided into experimental and control class, then they were given pre-
test and post-test. The test was in the form of essay to evaluate their ability to answer
5W+1H, the main ideas, and make a summary. Structural Gamification strategy was
used for the treatment in the experimental class while the control class used Content
Gamification strategy. The findings showed that there was a significance influence
of using Structural and Content Gamification strategies, and also there was a
difference in results gained by the students of the experimental and the control
classes on reading comprehension using Gamification strategy. Therefore, the use
of Structural and Content Gamification strategies can be concluded to have an effect
on students’ reading comprehension but Structural Gamification did a better
increase by seeing the result of the t-test (2.397) which is higher that t-table
(2.00172) or 2.397>2.00172.
Keywords: Gamification Strategy, Reading Comprehension


Ketersediaan
#
Rak Skripsi English (RSE) Belum memasukkan lokasi
2023SE0046.C1
Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
46 WAR
Penerbit
Bogor : FKIP., 2023
Deskripsi Fisik
xiv, 119 p.
Bahasa
English
ISBN/ISSN
-
Klasifikasi
46 WAR t 2023
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
Reading Comprehension
Gamification Strategy
Info Detail Spesifik
-
Pernyataan Tanggungjawab
Lungguh Halira Vonti, M.Pd. dan Cucu Mariam, M.Pd.
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