Kharisma Sekar Ayuni. 037121021. Pengembangan media ludo game berbantuan genially pada topik apa dan untuk apa magnet diciptakan. penelitian ini menggunakan pendekatan reserach and development (R&D) disekolah dasar negeri cipari kabupaten bogor. Subjek penelitian validator yang terdiri dari 4 ahli validator dan siswa kelas V-B SDN Cipari kabupaten Bogor yang terdiri dari 38 orang siswa, peneli…
In The Indonesian academic context, reading English academic tect proses significant challenges for university students due to text complexity and limited support. To address these difficulties, students often adopt reading strategies such as annotation. this reading academic texts. it employed a descriptivr qualitative method invoving six students from semester 8 of english language education …