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Developing Digital Comic Strips as Teaching Media in Writing Class
Learning media is very important to improve the effectiveness of learning,
especially in improving students' writing skills. In this study, the researcher
developed a new digital-based learning media innovation that uses comic strips as
a tool to improve students' ability to write narrative texts. This learning media is
designed to make learning interesting and interactive by integrating visual and
narrative elements. The research method used is RnD (Research and
Development) by applying the ADDIE research design. The ADDIE RnD stage
begins with the Analysis Stage, where researchers conduct observations and
interviews to understand the learning conditions at school and the narrative text
material. The second stage is the Design Stage, where researchers designed digital
comic strips using Canva and Bing Microsoft, based on their findings, to improve
students' writing skills. The third stage is the Development Stage, where the comic
strips are created and validated by experts, then revised for effectiveness. The
fourth stage is the Implementation Stage, where the validated comic strips were
used in the classroom, and their effectiveness was measured through
questionnaires. The final stage is the Evaluation Stage, where pretests and
posttests measure the impact of comics on writing skills, with feedback
determining success and potential for wider use. To find out the students' response
to this innovation, the RnD research method uses several test instruments, namely
qualitative in the form of a questionnaire and quantitative in the form of a pretestposttest. The researcher observed how students' needs in terms of learning media
related to narrative text writing skills, then developed learning media in the form
of digital comic strips and implemented them into learning. The results showed
that the use of comic strips in learning received positive responses from students
for several indicators, in terms of media, content, and language. The researcher
conducted an evaluation with a limited test, namely pre-experimental with one
group pretest and posttest design to determine the n-gain value. The result of this
is that the product can be developed and implemented as well as effectively using
digital comic strips to improve learning in writing skills.
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