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Implementation of Online Games on Young Learners' Vocabulary Enrichment
Vocabulary is clearly a primary and basic element in all languages. It is also one
of the main components that should be learned and enriched from a young age.
However, in reality, there are still many students who have difficulties in
understanding and memorizing English vocabulary. Therefore, the aim of the
research is to know the effect of the implementation of online games on young
learners’ vocabulary enrichment. The population of the research was the sixthgrade students of SDK BPK Penabur Cicurug. The total sample was 18 students
in 6A class. The sample was taken by random sampling technique. For this
research, the researcher applied the pre-experimental method and selected one
group pre-test post-test design. She administered a pre-test, three treatments, and
a post-test to the students. Vocabulary tests consisted of multiple-choice,
scrambled letters, and matching tests. They were administered to measure
students’ vocabulary. The data were analyzed using the t-test formula which
presented that t-test value is 5.96 and t-table value is 2.11 at significant level 0.05
with the degree of freedom (df) 17. The result was the value of t-calculated is
higher than t-table value (5.96 > 2.11). Thus, the alternative hypothesis (Ha) was
accepted and the null hypothesis (Ho) was rejected. It meant that the
implementation of online games on young learners’ vocabulary enrichment was
effective in enriching students’ vocabulary. It could be one of the effective ways
to teach and learn vocabulary in this modern era is through online games.
Keywords: Online Games, Young Leaners, Vocabulary Enrichment
2022SE0056.C1. | 56 DOR 2022 | Rak Skripsi English (RSE) | Tersedia |
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