Skripsi English
Students' Perception Towards The Impelementation Of Gamification Technique In English Classroom
Gamification serves as a learning technique that enchances motivational opportunities by adding game-like elemnts and emcouraging positive behavioral outcomes. How students perceive the use of technology involves both cognitive and affective aspects.This research aimed to investigate the students, perceptions toward gamification implemented in english language classroom. This reserach wasconducted in a private junior high school in Sukabumi. It involves 70 students among the 9th grade students as samples. This reserach employs a qualitativedescriptive method. The instruments used are a questionnaire and interviews to collect the data. The questionnaire consists of 30 sets of questions, with fourindicators, while thw interview consist of 10 question. It is founds that gamification creates a more engaging and enjoyable learning atmosphere. In the cognitive aspect, students' thouhts perceived gamification as easy to use, along with their beliefs that it was beneficial for improving their understanding of vocabulary, tenses, and shorts reading. Affective responses revealed positive feelings such as excitement and reduced anxiety. Additionally, most students showed a desire to continue using gamification and were enthusiastic in seeking additional learning outside of class. therefore, this research suggests that gamification can support more students- centered and interactive English intruction
Tidak tersedia versi lain