Perpustakaan Fakultas Keguruan dan Ilmu Pendidikan

  • Beranda
  • Informasi
  • Berita
  • Bantuan
  • Pustakawan
  • Area Anggota
  • Pilih Bahasa :
    Bahasa Arab Bahasa Bengal Bahasa Brazil Portugis Bahasa Inggris Bahasa Spanyol Bahasa Jerman Bahasa Indonesia Bahasa Jepang Bahasa Melayu Bahasa Persia Bahasa Rusia Bahasa Thailand Bahasa Turki Bahasa Urdu

Pencarian berdasarkan :

SEMUA Pengarang Subjek ISBN/ISSN Pencarian Spesifik

Pencarian terakhir:

{{tmpObj[k].text}}
No image available for this title
Penanda Bagikan

Skripsi English

Students' Perception Towards The Impelementation Of Gamification Technique In English Classroom

Yuniawati 031121006 - Nama Orang;

Gamification serves as a learning technique that enchances motivational opportunities by adding game-like elemnts and emcouraging positive behavioral outcomes. How students perceive the use of technology involves both cognitive and affective aspects.This research aimed to investigate the students, perceptions toward gamification implemented in english language classroom. This reserach wasconducted in a private junior high school in Sukabumi. It involves 70 students among the 9th grade students as samples. This reserach employs a qualitativedescriptive method. The instruments used are a questionnaire and interviews to collect the data. The questionnaire consists of 30 sets of questions, with fourindicators, while thw interview consist of 10 question. It is founds that gamification creates a more engaging and enjoyable learning atmosphere. In the cognitive aspect, students' thouhts perceived gamification as easy to use, along with their beliefs that it was beneficial for improving their understanding of vocabulary, tenses, and shorts reading. Affective responses revealed positive feelings such as excitement and reduced anxiety. Additionally, most students showed a desire to continue using gamification and were enthusiastic in seeking additional learning outside of class. therefore, this research suggests that gamification can support more students- centered and interactive English intruction


Ketersediaan
#
My Library 11/Yun
2025SE011.C1
Tersedia
Informasi Detail
Judul Seri
-
No. Panggil
11/Yun
Penerbit
Bogor : FKIP Unpak., 2025
Deskripsi Fisik
xi, 106 hlm
Bahasa
English
ISBN/ISSN
-
Klasifikasi
11/Yun/s/2025
Tipe Isi
-
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
Gamification'
Students' perception
English Language Teaching And Learning
Info Detail Spesifik
-
Pernyataan Tanggungjawab
Dr. Mursidah Rahmah, M.Pd dan Leora Grahadila Andovita, M.Pd
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
Tidak Ada Data
Komentar

Anda harus masuk sebelum memberikan komentar

Perpustakaan Fakultas Keguruan dan Ilmu Pendidikan
  • Informasi
  • Layanan
  • Pustakawan
  • Area Anggota

Tentang Kami

As a complete Library Management System, SLiMS (Senayan Library Management System) has many features that will help libraries and librarians to do their job easily and quickly. Follow this link to show some features provided by SLiMS.

Cari

masukkan satu atau lebih kata kunci dari judul, pengarang, atau subjek

Donasi untuk SLiMS Kontribusi untuk SLiMS?

© 2025 — Senayan Developer Community

Ditenagai oleh SLiMS
Pilih subjek yang menarik bagi Anda
  • Karya Umum
  • Filsafat
  • Agama
  • Ilmu-ilmu Sosial
  • Bahasa
  • Ilmu-ilmu Murni
  • Ilmu-ilmu Terapan
  • Kesenian, Hiburan, dan Olahraga
  • Kesusastraan
  • Geografi dan Sejarah
Icons made by Freepik from www.flaticon.com
Pencarian Spesifik
Kemana ingin Anda bagikan?