i ABSTRAK Kurnia Sanusi: Penggunaan Media Video Animasi Berbasis Game dalam Meningkatkan Keterampilan Menulis Teks Cerita Fantasi Siswa Kelas VII SMP Sejahtera 4 Dramaga Kabupaten Bogor. Program Studi Pendidikan Bahasa Indonesia, Fakultas Keguruan dan Ilmu Pendidikan Universitas Pakuan Bogor 2019. Tujuan penelitian ini adalah untuk mengetahui gambaran kemampuan menulis teks cerita fanta…
Vocabulary is an essential thing for the students because it will help them to comprehend a reading text or books, to choose the right diction in their writing, and to have the courage to say something when they are speaking in front of the class. The difficulty of teaching English vocabulary to young learners are young learners get bored easily as they have a short attention span. The aim…
Entering the 21st century, using technology in the classroom has become important. To maximize successful learning, educators need effective tools that can increase motivation and support student activity, one of which is by using Quizizz application. This research aims to contribute to a more modern learning process using the quizizz application. This research applied a qualitative approac…
The title of this research is Young Adults’ Perception of Online Games on Their English Achievement. The question of the research is: “What are the young adults’ perception of online games on their English achievement?”. The researcher did qualitative research with a descriptive method. Morever, this research focused on analyzing young adults’ perceptions of the acceptance, under…
Sinta Dwi Yuliani. 032119044. Penggunaan Model Teams Games Tournament Bermedia Puzzle Dalam Meningkatkan Keterampilan Menulis Teks Deskripsi Pada Siswa Kelas VII SMP Negeri 2 Ciomas. Skripsi. Universitas Pakuan. Bogor. Di bawah bimbingan Sandi Budiana, M.Pd. dan Roy Efendi, M.Pd. Penelitian ini bertujuan untuk mengetahui penggunaan model Teams Games Tournament bermedia Puzzle dalam mening…
iv ABSTRAK Mochammad Iqbal Iskandar. 037115220. Pengaruh Game Online Terhadap Prestasi Belajar Siswa. Skripsi Program Studi Pendidikan Guru Sekolah Dasar Fakultas Kegururan dan Ilmu Pendidikan Universitas Pakuan Bogor, 2020. Penelitian ini merupakan penelitian kuantitatif dengan metode studi korelasional pada Game Online sebagai variabel bebas dan prestasi belajar sebagai variabel terikat…
Vocabulary is clearly a primary and basic element in all languages. It is also one of the main components that should be learned and enriched from a young age. However, in reality, there are still many students who have difficulties in understanding and memorizing English vocabulary. Therefore, the aim of the research is to know the effect of the implementation of online games on young lea…