Entering the 21st century, using technology in the classroom has become important. To maximize successful learning, educators need effective tools that can increase motivation and support student activity, one of which is by using Quizizz application. This research aims to contribute to a more modern learning process using the quizizz application. This research applied a qualitative approac…
Gamification serves as a learning technique that enchances motivational opportunities by adding game-like elemnts and emcouraging positive behavioral outcomes. How students perceive the use of technology involves both cognitive and affective aspects.This research aimed to investigate the students, perceptions toward gamification implemented in english language classroom. This reserach wasconduc…
Through the development of the teaching model in education, many models are used in the classroom. One of the teaching models is Project-Based Learning which uses student-centered learning. This research aims to describe the teaching process of implementing Project-Based Learning (PjBL) in English language teaching. A qualitative approach was used to gather the data which focuses on explain…