Kharisma Sekar Ayuni. 037121021. Pengembangan media ludo game berbantuan genially pada topik apa dan untuk apa magnet diciptakan. penelitian ini menggunakan pendekatan reserach and development (R&D) disekolah dasar negeri cipari kabupaten bogor. Subjek penelitian validator yang terdiri dari 4 ahli validator dan siswa kelas V-B SDN Cipari kabupaten Bogor yang terdiri dari 38 orang siswa, peneli…
Hasna Fitra Amalia. 037121072. Pengembangan Game Edukasi “Educaplay” Berbasis Kearifan Lokal Pada Materi Peran dan Tugasku di Lingkungan Sekolah dan Masyarakat. Penelitian ini menggunakan metode Research and Development (R&D) dengan model pengembangan ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Penelitian ini dilakukan pada semester genap tahun pelajaran 2024…
LEGITA FAJRIN OKTAVIAYU. 036119004. Pengaruh Model Pembelajaran Project Based Learning (PjBL) dan Game Based Learning (GBL) Terhadap Keterampilan Kolaborasi Siswa Pada Materi Sistem Reproduksi Manusia. Skripsi. Universitas Pakuan. Bogor. Di Bawah Bimbingan Dr. Rita Retnowati. M.S. dan Lufty Hari Susanto, M.Pd. Penelitian ini dilatar belakangi oleh permasalahan yang muncul pada proses pemb…
Widya Anjani. 032120006. Penerapan Model Problem Based Learning dengan variasi Teams Games Tournament dalam Pembelajaran Keterampilan Menulis Surat Pribadi pada Siswa Kelas VII SMP Negeri 13 Kota Bogor. Universitas Pakuan Bogor. Di bawah bimbingan Dr. H. Aam Nurjaman, M.Pd. dan Wildan Fauzi Mubarock, M.Pd. Model Problem Based Learning dengan variasi Teams Games Tournament merupakan varias…
The aim of this research is to know whether there is a different effect of the use of Pictionary games and Bingo game on students' vocabulary knowledge. This research used a quasi-experimental design with a quantitative approach. The samples of this research were students in class VIII-2 and VIII-4 of SMPN 1 Ciampea. Pictionary games is used in the experimental class and Bingo game for the…
Tenses, for many students, is considered a difficult and unattractive subject. There are many kinds of learning strategies to teach English Structure, especially in the simple present tense. One of them is the use of game strategy using the Tic Tac Toe and Picture Cued games technique. This research aimed to know if is there any significant influence of using the Tic Tac Toe and picture-cu…
This research aims to know whether there is a different effect of the use of scavenger hunt game and taboo game on students' ability to write descriptive text. This research used a quasi-experimental design with a quantitative approach. The sample of this research is the students in class X Administrasi Perkantoran 1 and X Administrasi Perkantoran 2 of SMK IT Bina Insani. Scavenger hunt gam…