This Study Inveatigated the effectivenes of the story pyramid strategy in enhancing tenth-grade students' reading comprehension of narative texts. Employing a quasi- experimental design, the research involved two groups of students from SMA Harapan Bangsa. The Experimental group was taught with the story pyramid strategy. Data were collected via pre-tests and pos-tests. The results indicated th…
Pronunciation is an essential part in a language, for the nature of language is spoken. Pronunciation is an important aspect of language skills, especially in oral communication, because it infuences the clarity of the massage conveyed. The pupose of this research is to analyze Tertiary english-majored students' perspective toward the role of pronunciation in english communication. The particip…
The purpose of this study was to determine whether the Hello English application has an effect on enriching students' vocabulary at seventh-grade of SMPN 2 MEGAMENDUNG. This research was conducted with quantitative approach and quasi-experimental method. The sample was 60 students which divided into 30 students from 7-A as experimental group and 7-C as control group. The classes were selec…
Strategi Belajar Mengajar Terdiri Atas Semua Komponen Materi Pengajaran dan Prosedur Yang Akan Digunakan Untuk Membantu Siswa Mencapai Tujuan Pengajaran Tertentu.
This study investigated the effectiveness of the annatation strategy and the story pyramid strategy in enhancing tenth-grade students' reading comprehesion of narrative texts. Employing a quasi-eksperimental design, the research involved two groups of students from SMA Harapan Bangsa. The experimental group received instruction using the annotation strategy, while the control group was taught w…
Nabila Wihardini (037118102) Pengembangan Multimedia Interaktif Digital Berbasis Articulate Storyline Pada Subtema Pemanfaatan Kekayaan Alam Di Indonesia. Perkembangan teknologi yang semakin pesat di Indonesia, memungkinkan dunia pendidikan ikut melibatkan teknologi dalam pembelajaran, salah satunya dengan mengembangkan multimedia interaktif berbasis software Articulate Storyline sebagai a…
All aspects of human life, including education, have already transformed as a result of the COVID-19 pandemic that has spread over the world. All educational levels must perform their teaching and learning online due to the pandemic and every part of education recognizes the benefits and sometimes difficulties of the use E- Learning. The aim of this research is to find out what are students…
Putri Syailen Apriandini. 037120106. “Pengembangan Bahan Ajar Flashcard Berbasis Canva Untuk Meningkatkan Hasil Belajar Membaca Bab 3 Pengobar Semangat Pada Materi ‘Menerima Kegagalan Dan Bangkit Lagi’ untuk peserta didik kelas III di SDN Situ Gede 4 Kota Bogor”. Penelitian ini menerapkan metode Research and Development (R&D) dengan model ADDIE (Analysis, Design, Development, Implementa…